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Submitted Conference Content

Full name

Ben Linders

Job Independent consultant, trainer, writer, editor
email benlinders [at] gmail [dot] com
Skypeid BenLinders
Phone number +31 6 2901 3863
Company Ben Linders Consulting
City (Country) Tilburg, the Netherlands
Time 2h00
Type of Conference Workshop / 20 attendees
Level Everybody

Agile & Lean Impediment Game


Ben Linders is an Independent Consultant in Agile, Lean, Quality and Continuous Improvement, based in The Netherlands. Author of Getting Value out of Agile Retrospectives, Waardevolle Agile Retrospectives & What Drives Quality. As an adviser, coach and trainer he helps organizations by deploying effective software development and management practices. He focuses on continuous improvement, collaboration and communication, and professional development, to deliver business value to customers. Ben is an active member of networks on Agile, Lean and Quality, and a frequent speaker and writer. He shares his experience in a bilingual blog (Dutch and English), as an editor for Agile at InfoQ and as an expert on TechTarget. Follow him on twitter: @BenLinders.


If you want to become agile and lean, teams need to be able to handle impediments quickly and effectively. This game teaches you to recognize and analyse impediment and to take appropriate action by deploying agile and lean good practices. Many organizations are going through agile transformations. They are implementing Scrum and maybe large scale agile framework like SAFe or DAD, hoping to better serve the IT needs of the business and to develop products that satisfy their customers. Unfortunately those transformation do not always live up to the agile promise to deliver faster, make better products that customers really like or reducing the IT costs. One of the reasons that transformation fail is that team get blocked while working agile due to impediments, and are unable to solve them themselves or to involve their stakeholders or managers and have them solved. In this game you will be a team which has been working together for a couple of iterations. The game can be played by 1-4 teams simultaneously. Each team will has Scrum master and a Product Owner. The game consists of a deck of impediment cards, a list of agile and lean good practices, and an impediment board. During the game the teams will be coached in understanding impediments and selecting and deploying good practices to take action. You will play +/- 15 rounds. Each round has the same sequence: • A team member takes an impediment card from the stack and reads it out loud • Team discusses the impediment, agrees how it hinders the team • Team members apply agile and lean practices to deal with the impediment • Team decides on actions and assign the impediment to who should do the actions After playing the rounds the teams looks at the impediment board to inspect and adapt how they are dealing with the impediments. Things to look for are: • Are the actions clear? Are they feasible? • Are there any actions which are related? Can they be combined? • How are the actions distributed over the responsible persons? Is there a bottleneck? • Do the actions really address the root causes of the impediments?



Benefits for the attendees

• recognize impediments and understand how they can hinder the team • deploy agile and lean practices to deal with them • learn how to become more effective in dealing with impediments


More info on http://www.benlinders.com

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